The UV tiles are then displayed in the 2D viewport in a new grid view, with the option to set the texture resolution of each tile individually. New options for displaying, masking and baking UV tilesĪrtists working with projects that use UV tiles can now import textures as image sequences, with Substance Painter automatically ingesting and organising the entire texture set. The changes extend Substance Painter’s existing support for the UDIM UV layout format used in applications like Mari, making it possible to paint seamlessly across separate tiles within a texture set.Īdobe says that it plans to support the native tile naming conventions of other applications that use tiled UV layouts, such as Mudbox and ZBrush, in future releases. The headline feature in Substance Painter 2020.2 is one that users have been asking for for a long time: seamless multichannel painting across UDIM tiles.Īdobe originally previewed the functionality a year ago during its Substance Days user event at Siggraph 2019, but it has taken longer than expected to make it to a public release. Paint seamlessly across UDIM texture tiles inside Substance Painter The update also adds the option to pause the Substance Painter engine while working, makes a number of improvements to overall performance, and reduces the size of project files that the software generates. the latest version of its 3D texture painting software, adding a long-awaited feature: the ability to paint across UDIM tiles. Posted by Jim Thacker Adobe releases Substance Painter 2020.2Īdobe has released Substance Painter 2020.2.
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